Tissue

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Revision as of 08:38, 31 March 2023 by Dimitar12 (talk | contribs) (Added more description)

Tissue is a computational design addon that comes bundled with Blender. It allows designers to create tessellations easily with a base mesh and a component. The relationship is parametric, meaning that if either the component or the base mesh change, the tessellation can be refreshed to show the updates.

Tissue is being developed by Alessandro Zomparelli, who is a computational designer and an academic who teaches in various universities and workshops throughout the world. The best way to get familiar with what Tissue is capable of is to watch Alessandro's presentation from the 2019 Blender conference here: https://youtu.be/pVNYyJeLGZI.

Alessandro's social media profiles are a good place to look for inspiration of how Tissue can be used:

If you would like to support the development of Tissue, you can become a Patron for Alessandro: https://www.patreon.com/alessandrozomparelli/posts

Other examples of Tissue's capabilities can be seen by searching for the #blendertissue tag on the various social media websites.

For architectural use cases of Tissue, The UH Studio youtube channel contains many videos that show how it can be used. Here is an example video of getting started with Tissue: https://www.youtube.com/watch?v=fagGK8jYTJo

Tissue's code is available on github: https://github.com/alessandro-zomparelli/tissue