Tissue

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Revision as of 08:32, 31 March 2023 by Dimitar12 (talk | contribs) (Starting a page and giving an overview of Tissue)
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Tissue is a computational design addon that comes bundled with Blender. It allows designers to create tessellations easily with a base mesh and a component. The relationship is parametric, meaning that if either the component or the base mesh change, the tessellation can be refreshed to show the updates.

Tissue is being developed by Alessandro Zomparelli, who is a computational designer and an academic who teaches in various universities and workshops throughout the world. The best way to get familiar with what Tissue is capable of is to watch Alessandro's presentation from the 2019 Blender conference here: https://youtu.be/pVNYyJeLGZI.

Alessandro's social media profiles are a good place to look for inspiration of how Tissue can be used:

Additionally, the Blender tissue instagram page is a good place to look for potential uses: https://www.instagram.com/explore/tags/blendertissue/

If you would like to support the development of Tissue, you can become a Patron for Alessandro: https://www.patreon.com/alessandrozomparelli/posts

Other examples of Tissue's capabilities can be seen by searching for the #blendertissue tag on the various social media websites.

For architectural use cases of Tissue, UH Studio contains many videos that show how it can be used: https://www.youtube.com/watch?v=fagGK8jYTJo