Editing Krita - Seamless Texture Creation

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== Final Output ==  
 
== Final Output ==  
  
You have to consider what will be the purpose of the final image. If it will be used in any offline renderer the size of the image is irrelevant as long as you have RAM or VRAM available in your system to hold up all the assets of your render. However, if you’re going to use the image in realtime render engines you should consider that a square image with a power of two pixel size might be mandatory.
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You have to consider what will be the purpose of the final image. If it will be used in any offline renderer the size of the image is irrelevant as long as you have RAM or VRAM available in your system to hold up all the assets of your render. However, if you’re going to use the image in realtime render engines you should consider that a square image with a power of two pixel size be needed.
  
I always export as a power of two version for flexibility as I can reuse that image in all render engines I use. However, with images like this, which are very far from square, I first export it at real size and then create a second version as power of two, so I don't loose the original definition, if I need it for some reason.
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I always export as a power of two version for flexibility. However, with images like this which are very far from square, I first export it at real size and then create a second version as power of two.
  
 
=== Export at Real Size ===
 
=== Export at Real Size ===
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To export the image you go to File > Export and replace the extension from .kra (Krita’s native file format) to the format of your liking. I use PNG as I can later add transparency to it if I like, without having to replace the image reference on my render engine.
  
To export the image you go to '''File > Export''' and replace the extension from '''.kra''' (Krita’s native file format) to the format of your liking. Usually people choose '''.jpg''' as it's lighter. I tend to prefer '''.png''' so I can later add transparency to it if I like, without having to change a '''.jpg''' to a '''.png''' and then having to replace the image on my render engine. This way I always use '''.png''' files and further edit them if needed. Also, '''.png''' files allow images to hold more color information, if the original image is more than '''8bit''' color depth ('''exr''', '''tif''' and '''hdr''' files can store up to '''32bit''' of color info and png can store up to '''16bit'''). This was not the case as the original image was a '''.jpg'''.
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In the following example I do not use compression for saving the image, but that is usually overkill as the size of the image will be huge. Having no compression will only allow me to further edit it if I like, without loosing quality with each edit.
 
 
In the following example I do not use compression for saving the image but that is usually overkill as the size of the image will be very big. Having no compression will only allow me to further edit it if I like, without loosing quality with each edit.
 
  
 
[[File:Krita - Export.gif]]
 
[[File:Krita - Export.gif]]
  
 
=== Export as power of two version ===
 
=== Export as power of two version ===
 
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To play it safe I don’t like to scale the .kra working file, I tend to save a lot so I will proably ruin it. So I open the exported version instead, scale it to the power of two and then export it. If I happen to accidently save it, I will only ruin the first export.
To play it safe I don’t like to scale the '''.kra''' working file, I tend to save a lot so I will proably ruin it. So I open the exported version instead, scale it to the power of two and then export it. If I happen to accidently save it, I will only ruin the first export.
 
  
 
Most used power of 2 image sizes are the following:
 
Most used power of 2 image sizes are the following:
 
 
* 512px*512px
 
* 512px*512px
 
* 1024px*1024px
 
* 1024px*1024px
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João Queiroz e Lima
 
João Queiroz e Lima
 
[https://casca.pt/ casca.pt]
 
[https://casca.pt/ casca.pt]
 
[[Category:Visualization and Documentation]]
 

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