Editing BlenderBIM Add-on/BlenderBIM Add-on exporting 2D documentation

From Wiki.OSArch

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{BlenderBIM_Addon_Documentation}}
 
{{BlenderBIM_Addon_Documentation}}
  
 +
==Critical Funding==
 +
''Please consider funding [https://www.bountysource.com/issues/95048565-make-construction-drawing-generation-like-really-really-awesome this] Bountysource in order to provide the developer(s) with the much needed funding to help improve these 2D documentation features in Blender.''
  
 
==2D Construction Documentation==
 
==2D Construction Documentation==
Line 28: Line 30:
  
 
==Defining drawing appearance==
 
==Defining drawing appearance==
As mentioned earlier, the resulting SVG file gets its final appearance from the style sheet, defined in the [[Setting_up_a_BIM_Project_with_BlenderBIM_Add-on|Project data directory]]. The CSS controls the appearance using classes, which means that by assigning an arbitrary class, any group of objects can be assigned a specific appearance. Some of the classes are defined as an example in the <code>PROJECT_DATA_DIRECTORY&frasl;styles&frasl;default.CSS</code>, defining the appearance of the annotation elements added through UI (see below) and some basic material hatches.
+
As mentioned earlier, the resulting SVG file gets its final appearance from the style sheet, defined in the [[Setting_up_a_BIM_Project_with_BlenderBIM_Add-on|Project data directory]]. The CSS conrols the appearance using classes, which means that by assigning an arbitrary class, any group of objects can be assigned a specific appearance. Some of the classes are defined as an example in the <code>PROJECT_DATA_DIRECTORY&frasl;styles&frasl;default.CSS</code>, defining the appearance of the annotation elements added through UI (see below) and some basic material hatches.
 
The symbols and hatches referenced by the CSS file are standard SVG files stored in <code>PROJECT_DATA_DIRECTORY&frasl;templates&frasl;</code>
 
The symbols and hatches referenced by the CSS file are standard SVG files stored in <code>PROJECT_DATA_DIRECTORY&frasl;templates&frasl;</code>
  
The predefined material classes are assigned automatically to all objects, based on the name of their Blender material. As an example, when no material is defined, the section hatch in SVG is the default black. By assigning a material named named <code>brick</code> (case sensitive!) to an object, its resulting hatch in SVG changes in two parallel diagonal lines. Note that it is's blender material name if your object's material is IfcMaterial. If it's not IfcMaterial (for example if it's IfcMaterialLayerSet) then <code>brick</code> should be IfcMaterialLayerSet's name.
+
The predefined material classes are assigned automatically to all objects, based on the name of their Blender material. As an example, when no material is defined, the section hatch in SVG is the default black. By assigning a material named named "brick" (case sensitive!) to an object, its resulting hatch in SVG changes in two parallel diagonal lines.
  
There are more patterns for materials you can find in [https://github.com/IfcOpenShell/IfcOpenShell/blob/v0.7.0/src/blenderbim/blenderbim/bim/data/assets/patterns.svg?short_path=11be0ee blenderbim\bim\data\assets\patterns.svg] that comes with BlenderBIM. Patterns like <code>crosshatch1</code>, <code>crosshatch2</code>, <code>crosshatch3</code>, <code>sand</code>, <code>grass</code>, etc. You can also define your own patterns in the similar manner.
+
[[File:BlenderBIM_SVGHatch_01.jpg|frame|center|Left: object without material, Right: object with Blender material named "brick".]]
[[File:Svg brick hatch pattern.jpg|frame|center|Left: object without material, Right: object with Blender material named "brick".]]
 
  
 
==Adding annotation==
 
==Adding annotation==
Line 40: Line 41:
  
 
Currently recognized objects with their respective necessary names are:
 
Currently recognized objects with their respective necessary names are:
 
 
 
*Curve - IfcAnnotation/Dimension.Number - as a dimension
 
*Curve - IfcAnnotation/Dimension.Number - as a dimension
 
*Curve - IfcAnnotation/Equal.Number - as a dimension with the letters EQ instead of its value
 
*Curve - IfcAnnotation/Equal.Number - as a dimension with the letters EQ instead of its value
Line 50: Line 49:
 
*Mesh - IfcAnnotation/Hidden.Number - as a dashed curve
 
*Mesh - IfcAnnotation/Hidden.Number - as a dashed curve
 
*Text - IfcAnnotation/Text.Number - as a text field
 
*Text - IfcAnnotation/Text.Number - as a text field
* Curve - IfcAnnotation/Fall - indicate slope on a ramp, for example
 
  
 
The plug-in provides commands to create the correctly named dummy object in the Sidebar ("N" panel) > BlenderBIM > Annotation.
 
The plug-in provides commands to create the correctly named dummy object in the Sidebar ("N" panel) > BlenderBIM > Annotation.
 
[[File:BlenderBIM_Annotation_01.JPG|frame|center|Dummy annotation objects]]
 
[[File:BlenderBIM_Annotation_01.JPG|frame|center|Dummy annotation objects]]
 
==Dimensions==
 
 
* Override a dimension
 
** Set the Description attribute of that dimension. This means that that dimension needs to be separate from other dimensions.
 
** Add BBIM_Dimension pset and enable "DescriptionOnly". Otherwise the description is shown in addition, instead of replacing the dimension.
 
 
* Show ticks on dimension strings in Blender viewport [[File:Dimension.png]]
 
** EPset_Annotation.Classes = oblique
 
*** [[File:Ticks.png]]
 
  
 
==Intelligent Tagging of Objects==
 
==Intelligent Tagging of Objects==
  
 
Go [[BlenderBIM Add-on Adding labels linked to properties and quantities|here]] for adding labels, like wall/window tags, that are intelligently linked to the object's data.
 
Go [[BlenderBIM Add-on Adding labels linked to properties and quantities|here]] for adding labels, like wall/window tags, that are intelligently linked to the object's data.
 
[[File:Bulk tag location.png|thumb]]
 
 
To tag objects:
 
* select Annotation Tool choose annotation type
 
* select objects to tag
 
* use "Bulk Tag"
 
 
 
 
If you moved the tagged objects or changed them (for example stair is wider now) you can readjust tags by selection annotations and using "Readjust" in Annotation Tool.
 
 
Currently there are 2 ways of tagging:
 
# Text tagging - will create IfcAnnotation of type Text at the center of the object then you can refer to the tagged object properties in the text. [[BlenderBIM_Add-on_Adding_labels_linked_to_properties_and_quantities#Adding_a_text_with_a_variable|More]].
 
# Stair Arrow tagging - will create stair arrow by the stair X axis going until the last stair step. [https://i.imgur.com/xFHtY73.png Example].
 
 
==Drawing Styles and Filters==
 
 
If you select the camera object of the drawing, and go to EPset_Drawing property you can set the following property values
 
 
* Metadata:
 
** For example add property you'd like to be exported to SVG class.  Examples
 
*** <code>Pset_WallCommon.Status</code>
 
*** <code>r"Pset_.*Common"</code>
 
**** Will attach a class like the following to the SVG object <code>rPsetCommon-StatusEXISTINGDEMOLISHid68585</code>
 
***** Example of how a css regular expression to style the svg <code>[class*="PsetCommon-StatusEXISTINGDEMOLISH"] { fill: url(#demolish); stroke: red; stroke-dasharray: 2, 1; }</code>
 
    ''NOTE: currently attaching metadata is not supported for 2d representations and it's not possible to create custom style for them. See [https://community.osarch.org/discussion/comment/16117/#Comment_16117 example], [https://github.com/IfcOpenShell/IfcOpenShell/issues/3330 related issue to track progress]''
 
* Include and Exclude
 
** In the Include and Exclude property you can indicate what to include/exclude from the drawing.  A few examples.
 
*** Exclude:
 
**** <code>IfcElement , /Pset_.*Common/.Status=DEMOLISH</code>
 
**** <code>IfcElement , /Pset_.*Common/.Status=NEW</code>
 
**** <code>IfcElement , EPset_Status.Status=DEMOLISH</code>
 
*** Include:
 
**** <code>IfcElement , /Pset_.*Common/.Status=DEMOLISH</code> only show demo.
 
**** <code>IfcElement , /Pset_.*Common/.Status=NEW</code> only show new.
 
* Paths to...
 
** Stylesheet:
 
*** defaults to: <code>drawings/assets/default.css</code>
 
** Markers:
 
*** defaults to: <code>drawings/assets/markers.svg</code>
 
** Symbols:
 
*** defaults to: <code>drawings/assets/symbols.svg</code>
 
** Patterns:
 
*** defaults to: <code>drawings/assets/patterns.svg</code>
 
** ShadingStyles:
 
*** defaults to: <code>drawings/assets/shading_styles.json</code>
 
 
* Dimension Rounding
 
** MetricPrecision:
 
** ImperialPrecision:
 
*** Example: <code>1/2</code> rounds to the nearest 1/2"
 
* JoinCriteria
 
** If no JoinCriteria is given, it defaults to unjoin the following things <code>["class", "material.Name", 'r"Pset.*Common"."Status"']</code>. If you want to unjoin just <code>material.Name</code>, for example, set JoinCriteria value to: <code>material.Name</code>
 
 
==Text Styling==
 
 
* Background for Ifc Text annotations in SVG
 
To add fill background of Ifc Text annotation with white color you can add "fill-bg" class to EPset_Annotation.
 
[[File:Text fill-bg class tag.png|frame|center|Top: in Blender setup, Bottom: the result in svg]]
 
 
  
 
==Exporting a view==
 
==Exporting a view==
Line 138: Line 65:
 
[[File:BlenderBIM ViewExportOptions 01.JPG|frame|center|View export options]]
 
[[File:BlenderBIM ViewExportOptions 01.JPG|frame|center|View export options]]
  
==Creating schedules and adding them to a sheet==
+
==Various Video Tutorials Found in the Wild==
 
 
video: https://matrix.to/#/!WKUQKbTubvxEQJxrIY:matrix.org/$ESx7ajDMO8ZBQahCuD63p0UXn38TCz7cfK4ipq0bgcw?via=matrix.org
 
 
 
Using IFCCSV
 
https://wiki.osarch.org/index.php?title=BlenderBIM_Add-on/BlenderBIM_IFCCSV
 
 
 
==Background SVG==
 
Background SVG's: https://github.com/IfcOpenShell/IfcOpenShell/issues/3002#issuecomment-1518668495
 
 
 
==Copying Annotation from one drawing to another==
 
https://github.com/IfcOpenShell/IfcOpenShell/issues/2966#issuecomment-1606914228
 
 
 
= Settings in Blender Preferences - Add-ons=
 
* SVG Command:
 
** Windows Examples:
 
*** <code> [[[["C:/Program Files/Google/Chrome/Application/chrome.exe",  "path"]]]] </code>
 
*** <code> [[[["C:/Program Files/Inkscape/bin/inkscape.exe",  "path"]]]] </code>
 
 
 
= See also=
 
* [[Getting_started_with_2D_CAD_drafting]]
 
 
 
=Updating from older Drawing System=
 
https://github.com/IfcOpenShell/IfcOpenShell/issues/2978#issuecomment-1510374693
 
 
 
=External Resources=
 
* [https://www.bountysource.com/issues/95048565-make-construction-drawing-generation-like-really-really-awesome Support making construction drawing generation like, really, really awesome]
 
 
 
Tutorial & Examples
 
 
* [https://peertube.social/videos/watch/cb5ec2ca-5469-477a-8fd7-db357ba4c289 Creating drawings - BlenderBIM Add-on 200912 Technical WIP Demo - September 12, 2020]
 
* [https://peertube.social/videos/watch/cb5ec2ca-5469-477a-8fd7-db357ba4c289 Creating drawings - BlenderBIM Add-on 200912 Technical WIP Demo - September 12, 2020]
 
* [https://peertube.social/videos/watch/021a6574-b175-4c43-b83d-6a133c54a199 IFC OpenBIM SVG construction documentation - 200620 BlenderBIM Add-on Technical WIP Demo - June 23, 2020]
 
* [https://peertube.social/videos/watch/021a6574-b175-4c43-b83d-6a133c54a199 IFC OpenBIM SVG construction documentation - 200620 BlenderBIM Add-on Technical WIP Demo - June 23, 2020]
* [https://community.osarch.org/discussion/199/demonstration-of-blenderbim-add-on-used-to-produce-house-alteration-drawings Housing alteration design documentation with BlenderBIM Add-on]
+
 
* [https://community.osarch.org/discussion/comment/693/#Comment_693 The Revit office building as pure IFC documentation]
+
==Various Examples Found in the Wild==
* [https://community.osarch.org/discussion/comment/4419/#Comment_4419 Examples of floor plans derived from IFC]
+
* https://community.osarch.org/discussion/199/demonstration-of-blenderbim-add-on-used-to-produce-house-alteration-drawings
 +
* https://community.osarch.org/discussion/comment/693/#Comment_693
 +
* https://community.osarch.org/discussion/comment/4419/#Comment_4419
  
 
[[Category:Blender]] [[Category:BlenderBIM Add-on]]
 
[[Category:Blender]] [[Category:BlenderBIM Add-on]]

Please note that all contributions to Wiki.OSArch are considered to be released under the Creative Commons Attribution-ShareAlike (see Wiki.OSArch:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)