Editing AEC Open Data Standards Directory
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− | Open data standards | + | Open data standards allow AEC tools to exchange datasets in a transparent and reliable manner. These could be file format like [[IFC - Industry Foundation Classes|.ifc]] or [[Scalable_Vector_Graphics_(SVG)|.svg]] or they could be database formats or more generically data schemas that can be used in many way (IFC is an example) |
This page is a directory of open file formats and data standards. For a comparison of some popular file formats see [[File format comparison]] | This page is a directory of open file formats and data standards. For a comparison of some popular file formats see [[File format comparison]] | ||
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| TODO | | TODO | ||
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+ | | [[File:Brick_schema_logo.png|64px]] | ||
+ | | Brick | ||
+ | | Brick is an open-source effort to standardize semantic descriptions of the physical, logical and virtual assets in buildings and the relationships between them. Brick consists of an extensible dictionary of terms and concepts in and around buildings, a set of relationships for linking and composing concepts together, and a flexible data model permitting seamless integration of Brick with existing tools and databases. | ||
+ | | [https://brickschema.org/ Brickschema official website] | ||
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| [[File:Building_Collaboration_Format_icon.png|64px]] | | [[File:Building_Collaboration_Format_icon.png|64px]] | ||
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| "The BIM Collaboration Format (BCF) allows different BIM applications to communicate model-based issues with each other by leveraging IFC models that have been previously shared among project collaborators. BCF was created for facilitating open communications and improving IFC-based processes to more readily identify and exchange model-based issues between BIM software tools, bypassing proprietary formats and workflows." | | "The BIM Collaboration Format (BCF) allows different BIM applications to communicate model-based issues with each other by leveraging IFC models that have been previously shared among project collaborators. BCF was created for facilitating open communications and improving IFC-based processes to more readily identify and exchange model-based issues between BIM software tools, bypassing proprietary formats and workflows." | ||
| [https://www.buildingsmart.org/standards/bsi-standards/bim-collaboration-format-bcf/ BCF at buildingSmart] | [https://en.wikipedia.org/wiki/BIM_Collaboration_Format BCF at Wikipedia] [https://technical.buildingsmart.org/standards/bcf/ BCF at buildingSmart] | | [https://www.buildingsmart.org/standards/bsi-standards/bim-collaboration-format-bcf/ BCF at buildingSmart] | [https://en.wikipedia.org/wiki/BIM_Collaboration_Format BCF at Wikipedia] [https://technical.buildingsmart.org/standards/bcf/ BCF at buildingSmart] | ||
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| [https://en.wikipedia.org/wiki/GlTF glTF on wikipedia] | | [https://en.wikipedia.org/wiki/GlTF glTF on wikipedia] | ||
[https://www.khronos.org/gltf/ glTF official website] | [https://www.khronos.org/gltf/ glTF official website] | ||
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| RealEstateCore is a common language that will enable control over buildings and development of new services – the facilitator of the promises of a digital transformation. RealEstateCore is a domain ontology preparing buildings to interact with the Smart City. | | RealEstateCore is a common language that will enable control over buildings and development of new services – the facilitator of the promises of a digital transformation. RealEstateCore is a domain ontology preparing buildings to interact with the Smart City. | ||
| [https://www.realestatecore.io/ Official website] - [https://doc.realestatecore.io/3.3/full.html Specification] | | [https://www.realestatecore.io/ Official website] - [https://doc.realestatecore.io/3.3/full.html Specification] | ||
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| [[File:SAF_logo.png|64px]] | | [[File:SAF_logo.png|64px]] | ||
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| [http://www.steptools.com/stds/step/IS_final_p21e3.html Public ISO final draft] | | [http://www.steptools.com/stds/step/IS_final_p21e3.html Public ISO final draft] | ||
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| Universal Scene Description (USD) | | Universal Scene Description (USD) | ||
− | | "USD is a high-performance extensible software platform for collaboratively constructing animated 3D scenes, designed to meet the needs of large-scale film and visual effects production. USD provides robust interchange between digital content creation tools with its expanding set of schemas, covering domains like geometry, shading, lighting, and physics. USD’s unique composition features have powerful benefits. For example, composition provides rich and varied ways to combine individual assets into larger assemblies, and enables workflows that let many users collaborate simultaneously without conflict." Text from the [https://graphics.pixar.com/usd/release/index.html USD website] | + | | "USD is a high-performance extensible software platform for collaboratively constructing animated 3D scenes, designed to meet the needs of large-scale film and visual effects production. USD provides robust interchange between digital content creation tools with its expanding set of schemas, covering domains like geometry, shading, lighting, and physics. USD’s unique composition features have powerful benefits. For example, composition provides rich and varied ways to combine individual assets into larger assemblies, and enables workflows that let many users collaborate simultaneously without conflict." Text from the [https://graphics.pixar.com/usd/release/index.html USD website] |
− | | [https://graphics.pixar.com/usd/release/index.html Dedicated website | + | | [https://graphics.pixar.com/usd/release/index.html Dedicated website] |
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| Wavefront OBJ (OBJ) | | Wavefront OBJ (OBJ) | ||
| TODO | | TODO | ||
| TODO | | TODO | ||
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|} | |} | ||