AEC Open Data Standards Directory
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Revision as of 20:19, 27 June 2020 by Rymer.juan (talk | contribs)
Open data standards allow AEC tools to exchange datasets in a transparent and reliable manner.
Name | Description | Website |
---|---|---|
3D Tiles (b3dm, i3dm, pnts, cmpt) | TODO | TODO |
Brick | TODO | TODO |
Building Collaboration Format (BCF) | "The BIM Collaboration Format (BCF) allows different BIM applications to communicate model-based issues with each other by leveraging IFC models that have been previously shared among project collaborators. BCF was created for facilitating open communications and improving IFC-based processes to more readily identify and exchange model-based issues between BIM software tools, bypassing proprietary formats and workflows." | BCF at Wikipedia BCF at buildingSmart |
CityGML | TODO | TODO |
Green Building XML (gbXML) | "It is the language of buildings that allows disparate 3D building information models (BIM) and architectural/engineering analysis software to share information with each other" | gbXML official website |
GeoJSON | GeoJSON is a geospatial data interchange format based on JavaScript Object Notation (JSON). It defines several types of JSON objects and the manner in which they are combined to represent data about geographic features, their properties, and their spatial extents. GeoJSON uses a geographic coordinate reference system, World Geodetic System 1984, and units of decimal degrees. | GeoJson official website |
GeoPackage (gpkg) | TODO | TODO |
GL Transmission Format (glTF) | "Why we should all support glTF 2.0 as THE standard asset exchange format for game engines" on GODOT open source game engine blog.
"glTF™ (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry." |
glTF on wikipedia |
Hierarchical Data Format (HDF, HDF4, HDF5) | TODO | TODO |
Industry Foundation Classes (IFC, ifc, ifcxml, ifczip) | "IFC is a standardized, digital description of the built asset industry. It is an open, international standard (ISO 16739-1:2018) and promotes vendor-neutral, or agnostic, and usable capabilities across a wide range of hardware devices, software platforms, and interfaces for many different use cases." (from buildingSmart) | IFC at buildingSmart IFC at Wikipedia |
JavaScript Object Notation (JSON) | TODO | TODO |
Open Shading Language (OSL) | TODO | TODO |
OpenCDE | "Current industry practice of data exchange between common data environments is inefficient and costly. Commercial reasons aside, CDE Vendors have real technical challenges for developing sustainable integrations." | opencde at buildingSmart |
Polygon File Format (PLY) | TODO | TODO |
Radiance (hdr, rad, mat, etc) | TODO | TODO |
Scalable Vector Graphics (SVG) | TODO | TODO |
SQLite | TODO | TODO |
Universal Scene Description (USD) | TODO | TODO |
Wavefront OBJ (OBJ) | TODO | TODO |
Extensible Markup Language (XML) | TODO | TODO |