Difference between revisions of "BlenderBIM Add-on/Shortcuts"

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==== Blender ====
 
==== Blender ====
 
* g -> grab (move) selected objects (press x,y,z to constraint to the axis)
 
* g -> grab (move) selected objects (press x,y,z to constraint to the axis)
 +
* / -> isolate the view on currently selected object. Press again to return to normal view
 +
* 7 -> top view (z-normal plane)
 +
* 1 -> side view (x-normal plane)
 +
* 3 -> side view (y-normal plane)
 
* shift + tab -> toggle snap
 
* shift + tab -> toggle snap
 
* shift + s -> cursor snap menu
 
* shift + s -> cursor snap menu

Revision as of 00:44, 12 September 2023

Blender

  • g -> grab (move) selected objects (press x,y,z to constraint to the axis)
  • / -> isolate the view on currently selected object. Press again to return to normal view
  • 7 -> top view (z-normal plane)
  • 1 -> side view (x-normal plane)
  • 3 -> side view (y-normal plane)
  • shift + tab -> toggle snap
  • shift + s -> cursor snap menu
  • h -> hide selected objects
  • alt + h -> unhide objects
  • ctrl + i -> invert selection
  • t -> toggle the t-panel (the left panel in the viewport)
  • n -> toggle the n-panel (the right panel in the viewport)
  • F2 -> pop-up menu to rename the active object
  • F3 -> [VIEWPORT] pop-up menu with access to all blender tool (simply start typing)
  • e -> [EDITMODE] extend. Useful for draw a line from the selected vertex
  • ctrl + r -> [EDITMODE] loop cut and slide. Useful for add a vertex when modifying profiles

BlenderBIM

  • ctrl + s -> save file
  • ctrl + o -> open file
  • x -> delete selected objects
  • tab -> change selected object profile
  • shift + d -> duplicate selected objects
  • shift + e -> pie menu containing BlenderBIM quick functions
  • shift + g -> [TOOL] regenerate (redraw) the selected object
  • ctrl + p -> [TOOL] aggregate selected objects to the active IfcElementAssembly object (similar to blender object parenting)
  • alt + p -> [TOOL] remove an aggregate (no need to select parent here)
  • shift + a -> [TOOL] add the active construction type shown in the Type Manager
  • shift + q -> [TOOL] calculate all quantities of all selected objects.