Editing BlenderBIM Add-on/BlenderBIM Add-on Roadmap

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Soon, new features in the BlenderBIM Add-on were being driven by not only the problems that we were facing, but also by the problems faced by members of the community. Members of the community play an important role of battle-testing the BlenderBIM Add-on and identifying bugs to be fixed.
 
Soon, new features in the BlenderBIM Add-on were being driven by not only the problems that we were facing, but also by the problems faced by members of the community. Members of the community play an important role of battle-testing the BlenderBIM Add-on and identifying bugs to be fixed.
 
In September 2020, the 1,000th issue was tracked on the issue tracker.
 
  
 
In October 2020, the BlenderBIM Add-on and its related utilities won the prestigious 2020 Technology Award by buildingSMART International.
 
In October 2020, the BlenderBIM Add-on and its related utilities won the prestigious 2020 Technology Award by buildingSMART International.
 
In December 2020, the OpenSourceBIM OpenCollective was created as a fiscal host to start collecting donations.
 
  
 
In January 2021, the BlenderBIM Add-on was rewritten, making three major changes.
 
In January 2021, the BlenderBIM Add-on was rewritten, making three major changes.
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Prior to these changes, BlenderBIM Add-on features were primarily focused on architects (the "A" of AEC). Once these changes were in place, a small team from the community started adding features related to structural analysis (the "E" of AEC) and another small team started adding features related to scheduling and costing (the "C" of AEC).
 
Prior to these changes, BlenderBIM Add-on features were primarily focused on architects (the "A" of AEC). Once these changes were in place, a small team from the community started adding features related to structural analysis (the "E" of AEC) and another small team started adding features related to scheduling and costing (the "C" of AEC).
 
In March 2021, the BlenderBIM Add-on, under IfcOpenShell, [https://osarch.org/2021/06/09/google-summer-of-code-students-announced-for-opencax/ joined the OpenCAx umbrella for Google Summer of Code] for the first time. Artur Tomczak helped develop the initial prototypes of IDS, which would later be released as a buildingSMART standard in 2022. Prabhat Singh built the first BCF-XML 3.0 and OpenCDE libraries.
 
 
In May 2021, the [https://osarch.org/2021/05/25/epic-megagrants-funding-awarded-to-blenderbim-add-on/ BlenderBIM Add-on received a 15,000USD Epic MegaGrant]. This was split across three developers, Johan Luttun, Thomas Krijnen, and Dion Moult to develop three features: an automated geometry test suite to maximise long-term stability, a Python-accessible 2D drawing engine, and ability to author 80% of all IFC schema capabilities. This work took roughly a year.
 
 
In January 2022, the 2,000th issue was tracked in the issue tracker.
 
 
In March 2022, the second GSoC event took place, with Martina Jakubowska building the initial prototypes of IfcSverchok.
 
 
By May 2022, as part of the Epic Megagrant timeline, IfcOpenShell had upgraded to v0.7.0, a new basic drawing system with smart references was released, and the BlenderBIM Add-on had more coverage of the IFC schema than any other tool in the industry, including parametric 4D and 5D, and basic MEP features.
 
 
In August 2022, the IfcOpenShell Github repository surpassed 1,000 stars.
 
 
In November 2022, the IfcOpenShell and BlenderBIM Add-on websites were rebranded under a common brand, and funding targets were set in the OpenSourceBIM fiscal host, aiming for 500USD per month. This target was quickly achieved.
 
 
In March 2023, Andre was fully sponsored to work on the BlenderBIM Add-on as a developer.
 
 
In March 2023, the third GSoC event took place, with Riley Wong building undo / redo, save, IFC conversion, and upgrading the BrickSchema interface.
 
 
In July 2023, Thomas received a Cesium Ecosystem Grant to work on Cesium integration.
 
  
 
== Version 0.0.X ==
 
== Version 0.0.X ==
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== Version 0.X.X ==
 
== Version 0.X.X ==
  
The first 0.X.X release will mean that most of the basic features are there, and we know we can produce output. The objective then shifts to polishing, increased testing, improving stability, improving usability, writing tutorials and documentation, and optimisation. We also aim to battle test the package in as many commercial projects as possible, and build up small teams of people heavily using the BlenderBIM Add-on and IfcOpenShell suite of tools. This is loosely scheduled for 2024.
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The first 0.X.X release will mean that most of the basic features are there, and we know we can produce output. The objective then shifts to polishing, increased testing, improving stability, improving usability, writing tutorials and documentation, and optimisation. We also aim to battle test the package in as many commercial projects as possible, and build up small teams of people heavily using the BlenderBIM Add-on and IfcOpenShell suite of tools. This is loosely scheduled for 2021.
  
 
By this stage, there will also be increasingly tangible costs involved, such as server costs for hosting, build servers, asset libraries, and so on. This is only set to grow, and so there needs to be an added focus on a community development model. For the community to sustainably grow and to support free software developer participation, models for funding developer resources will need to be developed. The concept for this is not commercial, but similar to the Blender Foundation approach, or KDE Community Fund approach. It could also be based on free software payment initiatives like Liberapay.
 
By this stage, there will also be increasingly tangible costs involved, such as server costs for hosting, build servers, asset libraries, and so on. This is only set to grow, and so there needs to be an added focus on a community development model. For the community to sustainably grow and to support free software developer participation, models for funding developer resources will need to be developed. The concept for this is not commercial, but similar to the Blender Foundation approach, or KDE Community Fund approach. It could also be based on free software payment initiatives like Liberapay.
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* Work has started: Usecases and UI to author entities related to Construction Sequencing and Resources (yassineSIGMA, Moult)
 
* Work has started: Usecases and UI to author entities related to Construction Sequencing and Resources (yassineSIGMA, Moult)
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* Allow correlated editing of durations and start / end times
 
* Preserve P6 ObjectIds and IFC GlobalIds to do smart relinking upon P6 or IFC updates
 
* Preserve P6 ObjectIds and IFC GlobalIds to do smart relinking upon P6 or IFC updates
 
* Sort task tree by start date
 
* Sort task tree by start date
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* Derive start / end times of a parent task based on its nested tasks dates range
 
* Support import of MS Project - Ongoing (Missing: LagTime, calendar assignement to tasks, calendar exception times, Resources)  
 
* Support import of MS Project - Ongoing (Missing: LagTime, calendar assignement to tasks, calendar exception times, Resources)  
 
* Support import of LibreProject
 
* Support import of LibreProject
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* Support expand / contracting task trees
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* Support pset assignments to tasks
 
* Support document association to tasks
 
* Support document association to tasks
 
* Support recurring task time tasks
 
* Support recurring task time tasks
 
* Support task typing
 
* Support task typing
 
* Support tasks types and inclusion in a project library
 
* Support tasks types and inclusion in a project library
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* Assign resources to tasks
 
* Assign task classification references
 
* Assign task classification references
* Support Duplicating workschedule ( baselines )
 
* Support Actual vs Planned
 
  
 
=== structural ===
 
=== structural ===

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