Difference between revisions of "BlenderBIM Add-on/BlenderBIM Costing"

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{{BlenderBIM_Add-on_Documentation}}
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=W.I.P. Demonstrations=
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==Live Session 1 15/05/2021==
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===Main Topics===
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# How to convert IFC2x3 to IFC4
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# Discovering the Scheduling Tools
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# Discovering the Costing Tools
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# Discovering the Quantity Take Off Tools
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===Video Demo===
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<div><youtube width="600" height="340">https://www.youtube.com/embed/lTUsC6OE01k</youtube></div>
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===Sample Files===
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=Project Setup and Costing Tools=
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==Project setup==
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* Option 1: Native authoring of IFC in Bonsai
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 +
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[[File:Create project 2.png|200px|frame|center|Create New Project]]
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# You can find the command in Blender-Bonsai under File --> New IFC Project and Choose which unit, template, or from the wizard panel
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# Make sure to use IFC4 or IFC4x3, otherwise convert your IFC2x3 file to IFC4 or IFC4x3
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* Option 2: Open an existing .ifc file
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[[File:Open project 2.png|200px|frame|center|Open an Existing IFC Project]]
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# Go to File --> Open IFC Project
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# Navigate to your .ifc file and click Load Project or
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# Open Recent IFC Project from the drop-down menu
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==Create a Cost Schedule==
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''Entity Definition'' of [https://standards.buildingsmart.org/IFC/RELEASE/IFC4/ADD1/HTML/schema/ifcsharedmgmtelements/lexical/ifccostschedule.htm IfcCostSchedule] <br>
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''An IfcCostSchedule brings together instances of IfcCostItem either for the purpose of identifying purely cost information as in an estimate for constructions costs or for including cost information within another presentation form such as a work order.''
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Cost Schedules can be added under the Blender Scene Properties > Cost and Scheduling > Cost Panel.
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Clicking "+ Add Cost Schedule" will add as many schedules as required.
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[[File:Wiki-Costing-001.png|200px|frame|center|Create a New IfcCostSchedule]]
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Assign Name and Type, as described below in Editing attributes
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===Edit Cost Schedule attributes===
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Before populating our Cost Schedules with cost items, it is best to give further information about the Cost Schedules.
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This is done by editing the Cost Schedules attributes, by clicking on the "Grease Pencil"
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[[File:Edit Cost Schedule Properties.png|200px|frame|center|Edit Cost Schedule Properties]]
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A Cost Schedule has the following attributes you can edit:
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*Name,
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*Description,
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*ObjectType,
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*Identification,
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*PredefinedType,
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*Status (PLANNED, APPROVED,AGREED,ISSUED,STARTED),
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*Submitted On,
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*Update Date,
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Note:
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*The Cost Schedule's Predefined Type can either be chosen from the dropdown list, or set as "USERDEFINED". If the latter is set as "USERDEFINED", then the attribute Object Type should denote the particular type that further defines the object.
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*If "SCHEDULEOFRATES" is selected its format does not use quantities, more on this in the dedicated paragraph<br>
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===Create a Schedule of Rates===
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The purpose of the Schedule of Rates is to provide a Cost Schedule limited to the Cost Value of a Cost Item without quantities<br>
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The same Cost Value can be assigned to a Cost Item in a, for instance, Bill of Quantities, creating a link between the two Cost Schedules.
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[[File:Create SoR.gif|200px|frame|center|Create Cost Schedule of Rates]]
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Editing of a Cost Item in the Schedule of Rates follows the same process used in other Cost Schedules.
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[[File:Create SoR cost item.gif|200px|frame|center|Create Cost Item in a Schedule of Rates]]
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==Create Cost Items==
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''Entity Definition'' of  [https://standards.buildingsmart.org/IFC/RELEASE/IFC4/ADD1/HTML/link/ifccostitem.htm IfcCostItem]<br>
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''An IfcCostItem describes a cost or financial value together with descriptive information that describes its context in a form that enables it to be used within a cost schedule. An IfcCostItem can be used to represent the cost of goods and services, the execution of works by a process, lifecycle cost and more.''
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Click on the Folder Tree to Enable Editing Cost Items
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[[File:Edit Cost Schedule.png|200px|frame|center|Open a Cost Schedule for Editing]]
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To add a Cost Item click on "+ Add Summary Cost"
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[[File:Create Cost Item.png|300px|frame|center|Add Summary Cost]]
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Refering to the figure below, and the attached template, a basic cost item structure would look like this:
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[[File:Edit Cost Item 01.png|300px|frame|center|Cost Item entities]]
  
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Attributes are editable directly from the panel (in the green frame) by double-clicking on them
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*ID : the Identification value of the Cost Item, typically according to a Cost Breakdown Structure (CBS) or similar
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*Name : the name assigned to the Cost Item or a short description of its scope
  
{{BlenderBIM_Add-on_Documentation}}
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Other attributes can be edited by selecting the "Edit" icon and clicking on the "pencil" as indicated below
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[[File:Edit Cost Item 02.png|300px|frame|center|Cost Item Edit Menu]]
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Items editable activating the Edit icon:
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#Cost Item parenting hierarchy
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#Sorting order
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#Quantity
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#Value
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#Edit attributes
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The parent items, or Summary Cost Items, should contain calculations of overall quantities and/or overall costs, whilst the related nested items would contain the specific quantites and costs of assigned Building Elements, Processes, or Resources.
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In the image below parent Item S.01 contains the `SUM` of the child items 1.1 and 1.2 below
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[[File:Edit Cost Item 03.png|300px|frame|center|Cost Item Hierarchy]]
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Cost items can be further nested like in the image below where the top item contains cost items 1.1 and 1.2, and a summary cost item 1.3 which itself contains cost items 1.3.1, and 1.3.2
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[[File:Edit Cost Item 04.png|300px|frame|center|Cost Items Nested Structure]]
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===Add Cost Item Values===
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#Manually
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To manually add a value to a cost item, select the item, then "Edit", and click on the "disc" icon
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[[File:Cost edit.png|800px|frameless|center|edit cost item]]
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now some options become available at the bottom of the panel
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in this example (1) select "Fixed" from the drop-down menu, (2) enter the desired value, (3) click on "Add Value", and (4) close the cost item edit
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[[File:Cost edit 2.png|800px|frameless|center|Edit cost value]]
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The cost item has a value that is multiplied times the "quantity" to calculate its "Total Cost"
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If the cost item represents a "Summary", or a parent of nested child cost items, the procedure is as follows: (1) Select "Sum" from the drop-down menu, (2) click on "Add Value", (3) close the cost item edit:
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[[File:Cost edit 3.png|800px|frameless|center|add a sum value to a cost item]]
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#From a Schedule of Rates
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*open the panel "Cost Item Rates"
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*select the Schedule of rates from the drop-down menu
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*select the rate
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*click on the icon to link the rate to the one in the main Cost Schedule
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===Add Cost Item Quantities===
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There are different ways to add a Cost Item Quantity
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# by manually enter it: (1) select the Cost Item, (2) "Edit", (3) click on the "switch" icon
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[[File:Quantity edit.png|800px|frameless|center|edit quantity]]
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then click on the "pencil" to edit it
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[[File:Quantity edit2.png|800px|frameless|center|quantity edit 2]]
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Once the panel below is available (1) enter the quantity in the box (in this case it shows CountValue, if a different unit is used, like volume or area, it may not look the same), (2) click on the tick icon to close it
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[[File:Quantity edit3.png|800px|frameless|center|edit quantity step 3]]
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===Assign Building Elements to Cost Items===
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This session goes through the process of:
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#perform take-off quantity of elements in the project
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#check values in Quantity Sets automatically assigned to the elements
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#assign quantity values to the cost items in a cost schedule
  
==Project structure==
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===Derive Quantities from linked Building Element Quantities===
Each Project using BIM needs to be set up with the proper structure. BlenderBIM uses the open data structure of [[Introduction_to_IFC|IFC]]. As with almost everything with BlenderBIM, you can do that either manually from Blender itself, or use the specialized commands provided by the add-on.
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Insert Content Here
  
==Cost Scheduling tools in BlenderBIM==
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===Calculate Cost Item Totals===
The fastest way to create the project structure is to use the BlenderBIM add-on "Quick project setup" feature. To do that, you first need to select the proper template to be applied when the project structure is set up. This template lies in the so-called project schema directory, which is by default set to <code>BLENDER_ADDONS_DIR&frasl;blenderbim&frasl;schema&frasl;</code>. You can choose the project schema directory in Blender under Scene > Building Information Modeling > Schema Directory.
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# Component Values and how to use them
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# Calculating overall cost based on nested cost items
  
The default folder is prepackaged with the IFC4 schema and you can download different schema from the buildingSMART website. However, unless you are an IFC guru, you shouldn’t have to touch this.
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==Useful Tools==
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===Copying Unit Costs between cost items===
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Insert Content Here
  
==Project setup==
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===Quantity Take off Tools===
- Option 1: Native authoring of IFC in BlenderBIM
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# Derive Heights, Areas, Volumes
You can find the command in Blender under Scene > Building Information Modeling > System Setup.
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## Manual quantities
This will create a basic spatial tree. It will create a tree of collections with the structure IfcProject > IfcSite > IfcBuilding > IfcStorey This is merely for convenience instead of having to create it all by yourself, since all IFC exports require a valid spatial tree. You can see the tree of collections in the outliner when this is done.
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## Automatic quantities
[[File:BlenderBIM QuickProjectSetup 01.JPG|frame|center|Quick Project Setup, Schema and Data directories]]
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## Derive formwork areas
- Option 2: Importing an .ifc file
 
  
==Standard project structure==
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=Creating Project Libraries=
The standard project structure, as proposed by Building Smart (the developer of IFC) and currently default in the BlenderBIM add-on, is following:
 
*site as IfcSite
 
*building as IfcBuilding
 
*storey as IfcBuildingStorey
 
*space as IfcSpace
 
A project can include any number of sites, a site any number of buildings and so on.
 
The abstract spaces, converted to their respective IFC counterparts on export, are represented by a hierarchy of collections. Any objects outside a IfcSite collection will be ignored on export.
 
  
Empty axes objects, with names identical to those of their container collections,  are automatically placed in the project structure created by the Quick project setup command and they serve several purposes:
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=Deriving Cost items from Processes=
  
They hold the IFC properties for the spatial elements. IFC spatial elements (e.g. sites, buildings, elements) can store properties (attributes / psets / qtos / etc). In Blender, if you click on an object, you can see the object panel and manipulate it via the UI. However, for a collection, there is no UI panel associated with the collection. So for convenience, an object is provided that people can click on.
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=Deriving Costs items from Resources=
  
They define the IFC placement of the spatial element. IFC spatial elements almost always have a placement. E.g. a building storey has an elevation value (e.g. a Z coordinate). Blender collections do not have physical locations. Therefore, at the very least, an empty is required, so you can set the placement.
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=Creating Schedule of Rates based on Processes, Resources and Products=
  
They serve as a placeholder for IFC representations of the spatial element. IFC spatial elements may have representations. E.g. a building or site can actually have geometry associated with it. Therefore, we need an object. In this case, we need more than an empty - we need an actual mesh object.
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=Sample Files=
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- .ifc template for costing
  
Note that the name of the Representation object (empty axes or anything else you use) has to be kept identical to the name of the collection it belongs to. So if you rename a storey for example, the empty must be renamed as well.
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[[Category:Blender]] [[Category:BlenderBIM Add-on]] [[Category:BlenderBIM Costing]]
[[Category:Blender]] [[Category:BlenderBIM Add-on]]
 

Latest revision as of 06:07, 14 April 2025

Please remove this "BlenderBIM_Addon_Documentation" template.


W.I.P. Demonstrations[edit]

Live Session 1 15/05/2021[edit]

Main Topics[edit]

  1. How to convert IFC2x3 to IFC4
  2. Discovering the Scheduling Tools
  3. Discovering the Costing Tools
  4. Discovering the Quantity Take Off Tools

Video Demo[edit]

Sample Files[edit]

Project Setup and Costing Tools[edit]

Project setup[edit]

  • Option 1: Native authoring of IFC in Bonsai


Create New Project
  1. You can find the command in Blender-Bonsai under File --> New IFC Project and Choose which unit, template, or from the wizard panel
  2. Make sure to use IFC4 or IFC4x3, otherwise convert your IFC2x3 file to IFC4 or IFC4x3
  • Option 2: Open an existing .ifc file
Open an Existing IFC Project
  1. Go to File --> Open IFC Project
  2. Navigate to your .ifc file and click Load Project or
  1. Open Recent IFC Project from the drop-down menu

Create a Cost Schedule[edit]

Entity Definition of IfcCostSchedule
An IfcCostSchedule brings together instances of IfcCostItem either for the purpose of identifying purely cost information as in an estimate for constructions costs or for including cost information within another presentation form such as a work order.

Cost Schedules can be added under the Blender Scene Properties > Cost and Scheduling > Cost Panel.

Clicking "+ Add Cost Schedule" will add as many schedules as required.

Create a New IfcCostSchedule

Assign Name and Type, as described below in Editing attributes

Edit Cost Schedule attributes[edit]

Before populating our Cost Schedules with cost items, it is best to give further information about the Cost Schedules. This is done by editing the Cost Schedules attributes, by clicking on the "Grease Pencil"

Edit Cost Schedule Properties

A Cost Schedule has the following attributes you can edit:

  • Name,
  • Description,
  • ObjectType,
  • Identification,
  • PredefinedType,
  • Status (PLANNED, APPROVED,AGREED,ISSUED,STARTED),
  • Submitted On,
  • Update Date,

Note:

  • The Cost Schedule's Predefined Type can either be chosen from the dropdown list, or set as "USERDEFINED". If the latter is set as "USERDEFINED", then the attribute Object Type should denote the particular type that further defines the object.
  • If "SCHEDULEOFRATES" is selected its format does not use quantities, more on this in the dedicated paragraph

Create a Schedule of Rates[edit]

The purpose of the Schedule of Rates is to provide a Cost Schedule limited to the Cost Value of a Cost Item without quantities
The same Cost Value can be assigned to a Cost Item in a, for instance, Bill of Quantities, creating a link between the two Cost Schedules.


Create Cost Schedule of Rates

Editing of a Cost Item in the Schedule of Rates follows the same process used in other Cost Schedules.

Create Cost Item in a Schedule of Rates

Create Cost Items[edit]

Entity Definition of IfcCostItem
An IfcCostItem describes a cost or financial value together with descriptive information that describes its context in a form that enables it to be used within a cost schedule. An IfcCostItem can be used to represent the cost of goods and services, the execution of works by a process, lifecycle cost and more.

Click on the Folder Tree to Enable Editing Cost Items

Open a Cost Schedule for Editing

To add a Cost Item click on "+ Add Summary Cost"

Add Summary Cost

Refering to the figure below, and the attached template, a basic cost item structure would look like this:

Cost Item entities

Attributes are editable directly from the panel (in the green frame) by double-clicking on them

  • ID : the Identification value of the Cost Item, typically according to a Cost Breakdown Structure (CBS) or similar
  • Name : the name assigned to the Cost Item or a short description of its scope

Other attributes can be edited by selecting the "Edit" icon and clicking on the "pencil" as indicated below

Cost Item Edit Menu

Items editable activating the Edit icon:

  1. Cost Item parenting hierarchy
  2. Sorting order
  3. Quantity
  4. Value
  5. Edit attributes

The parent items, or Summary Cost Items, should contain calculations of overall quantities and/or overall costs, whilst the related nested items would contain the specific quantites and costs of assigned Building Elements, Processes, or Resources.

In the image below parent Item S.01 contains the `SUM` of the child items 1.1 and 1.2 below

Cost Item Hierarchy

Cost items can be further nested like in the image below where the top item contains cost items 1.1 and 1.2, and a summary cost item 1.3 which itself contains cost items 1.3.1, and 1.3.2

Cost Items Nested Structure

Add Cost Item Values[edit]

  1. Manually

To manually add a value to a cost item, select the item, then "Edit", and click on the "disc" icon


edit cost item

now some options become available at the bottom of the panel

in this example (1) select "Fixed" from the drop-down menu, (2) enter the desired value, (3) click on "Add Value", and (4) close the cost item edit

Edit cost value

The cost item has a value that is multiplied times the "quantity" to calculate its "Total Cost"

If the cost item represents a "Summary", or a parent of nested child cost items, the procedure is as follows: (1) Select "Sum" from the drop-down menu, (2) click on "Add Value", (3) close the cost item edit:

add a sum value to a cost item
  1. From a Schedule of Rates
  • open the panel "Cost Item Rates"
  • select the Schedule of rates from the drop-down menu
  • select the rate
  • click on the icon to link the rate to the one in the main Cost Schedule

Add Cost Item Quantities[edit]

There are different ways to add a Cost Item Quantity

  1. by manually enter it: (1) select the Cost Item, (2) "Edit", (3) click on the "switch" icon
edit quantity

then click on the "pencil" to edit it

quantity edit 2

Once the panel below is available (1) enter the quantity in the box (in this case it shows CountValue, if a different unit is used, like volume or area, it may not look the same), (2) click on the tick icon to close it

edit quantity step 3

Assign Building Elements to Cost Items[edit]

This session goes through the process of:

  1. perform take-off quantity of elements in the project
  2. check values in Quantity Sets automatically assigned to the elements
  3. assign quantity values to the cost items in a cost schedule

Derive Quantities from linked Building Element Quantities[edit]

Insert Content Here

Calculate Cost Item Totals[edit]

  1. Component Values and how to use them
  2. Calculating overall cost based on nested cost items

Useful Tools[edit]

Copying Unit Costs between cost items[edit]

Insert Content Here

Quantity Take off Tools[edit]

  1. Derive Heights, Areas, Volumes
    1. Manual quantities
    2. Automatic quantities
    3. Derive formwork areas

Creating Project Libraries[edit]

Deriving Cost items from Processes[edit]

Deriving Costs items from Resources[edit]

Creating Schedule of Rates based on Processes, Resources and Products[edit]

Sample Files[edit]

- .ifc template for costing