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{{BlenderBIM_Add-on_Documentation}}
 
{{BlenderBIM_Add-on_Documentation}}
  
=W.I.P. Demonstrations=
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= Costing & Scheduling Video Demonstration -=
==Live Session 1 15/05/2021==
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== Live Session 1 15/05/2021==
===Main Topics===
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'''Main Topics:'''
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# How to convert IFC2x3 to IFC4
 
# How to convert IFC2x3 to IFC4
 
# Discovering the Scheduling Tools
 
# Discovering the Scheduling Tools
 
# Discovering the Costing Tools
 
# Discovering the Costing Tools
 
# Discovering the Quantity Take Off Tools
 
# Discovering the Quantity Take Off Tools
===Video Demo===
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<div><youtube width="600" height="340">https://www.youtube.com/embed/lTUsC6OE01k</youtube></div>
 
<div><youtube width="600" height="340">https://www.youtube.com/embed/lTUsC6OE01k</youtube></div>
 
===Sample Files===
 
 
 
=Project Setup and Costing Tools=
 
=Project Setup and Costing Tools=
 
==Project setup==
 
==Project setup==
 
* Option 1: Native authoring of IFC in BlenderBIM  
 
* Option 1: Native authoring of IFC in BlenderBIM  
  
[[File:Create project.png|200px|frame|center|Quick Project Setup, Schema and Data directories]]
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You can find the command in Blender under Scene > Building Information Modeling > System Setup.
# You can find the command in Blender under Scene > IfcProject > Create Project
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This will create a basic spatial tree. It will create a tree of collections with the structure IfcProject > IfcSite > IfcBuilding > IfcStorey This is merely for convenience instead of having to create it all by yourself, since all IFC exports require a valid spatial tree. You can see the tree of collections in the outliner when this is done.
# Make sure to use IFC4, otherwise convert your IFC2x3 file to IFC4
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[[File:BlenderBIM QuickProjectSetup 01.JPG|frame|center|Quick Project Setup, Schema and Data directories]]
  
 
* Option 2: Importing an .ifc file
 
* Option 2: Importing an .ifc file
  
[[File:Import file.png|200px|frame|center|Import Industry Foundation Classes .ifc]]
 
 
# Go to File --> Import --> Industry Foundation Classes
 
# Go to File --> Import --> Industry Foundation Classes
# Navigate to your .ifc file and Click Import
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# Navigate to your .ifc file
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# Click Import
  
 
==Creating a Cost Schedule==
 
==Creating a Cost Schedule==
''Entity Definition'' of [https://standards.buildingsmart.org/IFC/RELEASE/IFC4/ADD1/HTML/schema/ifcsharedmgmtelements/lexical/ifccostschedule.htm IfcCostSchedule] <br>
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Insert Content Here
''An IfcCostSchedule brings together instances of IfcCostItem either for the purpose of identifying purely cost information as in an estimate for constructions costs or for including cost information within another presentation form such as a work order.''
 
  
Cost Schedules can be added under the Blender Scene Properties > IFC Cost Schedules Panel.
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==Creating Cost Items==
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Insert Content Here
  
Clicking "+ Add Cost Schedule" will add as many schedules as required.
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==Editing attributes of Cost Items==
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Insert Content Here
  
 
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== Creating Cost Item Values==
 
 
===Editing attributes===
 
Before populating our Cost Schedules with cost items, it is best to give further information about the Cost Schedules.
 
This is done by editing the Cost Schedules attributes, by clicking on the "Grease Pencil"
 
 
 
 
 
A Cost Schedule has the following attributes you can edit:
 
*Name,
 
*Description,
 
*Identification,
 
*Status (PLANNED, APPROVED,AGREED,ISSUED,STARTED),
 
*Submitted On,
 
*Update Date,
 
 
 
Note: The Cost Schedule's Predefined Type can either be chosen from the dropdown list, or set as "USERDEFINED". If the latter is set as "USERDEFINED", then the attribute Object Type should denote the particular type that further defines the object.<br>
 
 
 
===Creating Cost Items===
 
''Entity Definition'' of  [https://standards.buildingsmart.org/IFC/RELEASE/IFC4/ADD1/HTML/link/ifccostitem.htm IfcCostItem]<br>
 
''An IfcCostItem describes a cost or financial value together with descriptive information that describes its context in a form that enables it to be used within a cost schedule. An IfcCostItem can be used to represent the cost of goods and services, the execution of works by a process, lifecycle cost and more.''
 
 
 
Refering to the figure below, and the attached template, a basic cost item structure would look like this:
 
 
 
[Insert Figure]
 
[Insert Template]
 
 
 
The parent items should contain calculations of overall quantities and/or overall costs, whilst the related nested items would contain the specific quantites and costs of assigned Building Elements, Processes, or Resources.
 
 
 
===Adding Cost Item Values===
 
 
Insert Content Here
 
Insert Content Here
  
===Creating Cost Item Quantities===
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== Creating Cost Item Quantities==
 
Insert Content Here
 
Insert Content Here
  
===Assigning Building Elements to Cost Items===
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==Assigning Building Elements to Cost Items==
 
Insert Content Here
 
Insert Content Here
  
===Deriving Quantities from linked Building Element Quantities===
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== Deriving Quantities for Cost Items==
 
Insert Content Here
 
Insert Content Here
  
===Caclulating Cost Item Totals===
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== Copying Cost Items Values==
# Component Values and how to use them
 
# Calculating overall cost based on nested cost items
 
 
 
==Useful Tools==
 
===Copying Unit Costs between cost items===
 
 
Insert Content Here
 
Insert Content Here
  
===Quantity Take off Tools===
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== Caclulating Cost Item Values of Parent Cost Items==
# Derive Heights, Areas, Volumes
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1 - What Are Component Values?
# Derive formwork areas
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2 - Calculating overall cost based on nested cost items
  
=Creating Project Libraries=
 
  
=Deriving Cost items from Processes=
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=Part II: Quantity Take off Tools=
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==BlenderBIM Quantity Take off Tools==
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--> derive dimensions
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--> derive formwork areas
  
=Deriving Costs items from Resources=
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=Part III: Assigning Tasks / Resources to Cost Items=
  
=Creating Schedule of Rates based on Processes, Resources and Products=
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=Part IV: Creating Schedule of Rates based on Processes, Resources and Products=
  
 
=Sample Files=
 
=Sample Files=

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