Editing BlenderBIM Add-on/BlenderBIM Add-on Roadmap

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The first 0.X.X release will mean that most of the basic features are there, and we know we can produce output. The objective then shifts to polishing, increased testing, improving stability, improving usability, writing tutorials and documentation, and optimisation. We also aim to battle test the package in as many commercial projects as possible, and build up small teams of people heavily using the BlenderBIM Add-on and IfcOpenShell suite of tools. This is loosely scheduled for 2024.
 
The first 0.X.X release will mean that most of the basic features are there, and we know we can produce output. The objective then shifts to polishing, increased testing, improving stability, improving usability, writing tutorials and documentation, and optimisation. We also aim to battle test the package in as many commercial projects as possible, and build up small teams of people heavily using the BlenderBIM Add-on and IfcOpenShell suite of tools. This is loosely scheduled for 2024.
 
By this stage, there will also be increasingly tangible costs involved, such as server costs for hosting, build servers, asset libraries, and so on. This is only set to grow, and so there needs to be an added focus on a community development model. For the community to sustainably grow and to support free software developer participation, models for funding developer resources will need to be developed. The concept for this is not commercial, but similar to the Blender Foundation approach, or KDE Community Fund approach. It could also be based on free software payment initiatives like Liberapay.
 
  
 
== Version X.X.X ==
 
== Version X.X.X ==

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