Editing Krita - Seamless Texture Creation
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# You can accept the standard desaturation mode but usually it’s better to use the one that gives you higher contrast. | # You can accept the standard desaturation mode but usually it’s better to use the one that gives you higher contrast. | ||
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The next step will be using the desaturated Layer to remove shadow information to the background image: | The next step will be using the desaturated Layer to remove shadow information to the background image: | ||
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# Finally fine tune the '''Opacity slider''' of this Layer. You'll have a less intense effect and you can keep fine tuning opacity until you feel it’s right. | # Finally fine tune the '''Opacity slider''' of this Layer. You'll have a less intense effect and you can keep fine tuning opacity until you feel it’s right. | ||
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The idea here is to get rid of darker areas and projected shadow artifacts to get the basic colors with no lighting info. The lighting info will be given by your render engine when it renders. Having shadows on the texture would create noticeable errors on your final image, as the lighting effects that would be present on the texture would conflict with the light being produced by the render engine on the surface. | The idea here is to get rid of darker areas and projected shadow artifacts to get the basic colors with no lighting info. The lighting info will be given by your render engine when it renders. Having shadows on the texture would create noticeable errors on your final image, as the lighting effects that would be present on the texture would conflict with the light being produced by the render engine on the surface. |