Editing AEC Open Data Standards Directory
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| GL Transmission Format (glTF) | | GL Transmission Format (glTF) | ||
− | | "[https://godotengine.org/article/we-should-all-use-gltf-20-export-3d-assets-game- | + | | "[Why we should all support glTF 2.0 as THE standard asset exchange format for game engines https://godotengine.org/article/we-should-all-use-gltf-20-export-3d-assets-game-engines]" on GODOT open source game engine blog. |
"glTF™ (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry." | "glTF™ (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry." | ||
| [https://en.wikipedia.org/wiki/GlTF glTF on wikipedia] | | [https://en.wikipedia.org/wiki/GlTF glTF on wikipedia] |